#include "Game/AI/Action/actionAtOnWait.h" namespace uking::action { AtOnWait::AtOnWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} bool AtOnWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AtOnWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AtOnWait::leave_() { ksys::act::ai::Action::leave_(); } void AtOnWait::loadParams_() { getStaticParam(&mAtkAttrType_s, "AtkAttrType"); } void AtOnWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action