#pragma once #include "Game/AI/Action/actionAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Attack : public AttackBase { SEAD_RTTI_OVERRIDE(Attack, AttackBase) public: explicit Attack(const InitArg& arg); ~Attack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 sead::SafeString mASName_s{}; }; } // namespace uking::action