#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AttackBase : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(AttackBase, ActionWithPosAngReduce) public: explicit AttackBase(const InitArg& arg); ~AttackBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action