#include "Game/AI/Action/actionAttackPartBind.h" namespace uking::action { AttackPartBind::AttackPartBind(const InitArg& arg) : Attack(arg) {} AttackPartBind::~AttackPartBind() = default; void AttackPartBind::enter_(ksys::act::ai::InlineParamPack* params) { Attack::enter_(params); } void AttackPartBind::leave_() { Attack::leave_(); } void AttackPartBind::loadParams_() { Attack::loadParams_(); getStaticParam(&mASSlot_s, "ASSlot"); } void AttackPartBind::calc_() { Attack::calc_(); } } // namespace uking::action