#pragma once #include "Game/AI/Action/actionAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AttackPartBind : public Attack { SEAD_RTTI_OVERRIDE(AttackPartBind, Attack) public: explicit AttackPartBind(const InitArg& arg); ~AttackPartBind() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xd0 const int* mASSlot_s{}; }; } // namespace uking::action