#include "Game/AI/Action/actionBackStepAttack.h" namespace uking::action { BackStepAttack::BackStepAttack(const InitArg& arg) : BackStepBase(arg) {} BackStepAttack::~BackStepAttack() = default; void BackStepAttack::enter_(ksys::act::ai::InlineParamPack* params) { BackStepBase::enter_(params); } void BackStepAttack::leave_() { BackStepBase::leave_(); } void BackStepAttack::loadParams_() { BackStepBase::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mMoveDist_s, "MoveDist"); getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist"); getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist"); getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle"); } void BackStepAttack::calc_() { BackStepBase::calc_(); } } // namespace uking::action