#pragma once #include "Game/AI/Action/actionBackStepBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BackStepAttack : public BackStepBase { SEAD_RTTI_OVERRIDE(BackStepAttack, BackStepBase) public: explicit BackStepAttack(const InitArg& arg); ~BackStepAttack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x110 const int* mWeaponIdx_s{}; // static_param at offset 0x118 const float* mMoveDist_s{}; // static_param at offset 0x120 const float* mJustAvoidSideDist_s{}; // static_param at offset 0x128 const float* mJustAvoidBackDist_s{}; // static_param at offset 0x130 const float* mJustAvoidAngle_s{}; }; } // namespace uking::action