#include "Game/AI/Action/actionBackStepBase.h" namespace uking::action { BackStepBase::BackStepBase(const InitArg& arg) : BackStepToTarget(arg) {} BackStepBase::~BackStepBase() = default; bool BackStepBase::init_(sead::Heap* heap) { return BackStepToTarget::init_(heap); } void BackStepBase::enter_(ksys::act::ai::InlineParamPack* params) { BackStepToTarget::enter_(params); } void BackStepBase::leave_() { BackStepToTarget::leave_(); } void BackStepBase::loadParams_() { BackStepToTarget::loadParams_(); getStaticParam(&mJumpDist_s, "JumpDist"); } void BackStepBase::calc_() { BackStepToTarget::calc_(); } } // namespace uking::action