#pragma once #include "Game/AI/Action/actionBackStepToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BackStepBase : public BackStepToTarget { SEAD_RTTI_OVERRIDE(BackStepBase, BackStepToTarget) public: explicit BackStepBase(const InitArg& arg); ~BackStepBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const float* mJumpDist_s{}; }; } // namespace uking::action