#include "Game/AI/Action/actionBackStepToTargetPos.h" namespace uking::action { BackStepToTargetPos::BackStepToTargetPos(const InitArg& arg) : BackStepToTarget(arg) {} BackStepToTargetPos::~BackStepToTargetPos() = default; bool BackStepToTargetPos::init_(sead::Heap* heap) { return BackStepToTarget::init_(heap); } void BackStepToTargetPos::enter_(ksys::act::ai::InlineParamPack* params) { BackStepToTarget::enter_(params); } void BackStepToTargetPos::leave_() { BackStepToTarget::leave_(); } void BackStepToTargetPos::loadParams_() { BackStepToTarget::loadParams_(); getStaticParam(&mIsJumpHeightFromHigherPos_s, "IsJumpHeightFromHigherPos"); getStaticParam(&mStartAS_s, "StartAS"); getStaticParam(&mLoopAS_s, "LoopAS"); getStaticParam(&mPreLandAS_s, "PreLandAS"); getStaticParam(&mEndAS_s, "EndAS"); } void BackStepToTargetPos::calc_() { BackStepToTarget::calc_(); } } // namespace uking::action