#pragma once #include "Game/AI/Action/actionBackStepToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BackStepToTargetPos : public BackStepToTarget { SEAD_RTTI_OVERRIDE(BackStepToTargetPos, BackStepToTarget) public: explicit BackStepToTargetPos(const InitArg& arg); ~BackStepToTargetPos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const bool* mIsJumpHeightFromHigherPos_s{}; // static_param at offset 0xc8 sead::SafeString mStartAS_s{}; // static_param at offset 0xd8 sead::SafeString mLoopAS_s{}; // static_param at offset 0xe8 sead::SafeString mPreLandAS_s{}; // static_param at offset 0xf8 sead::SafeString mEndAS_s{}; }; } // namespace uking::action