#pragma once #include "Game/AI/Action/actionBackWalkEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BackWalkWithAS : public BackWalkEx { SEAD_RTTI_OVERRIDE(BackWalkWithAS, BackWalkEx) public: explicit BackWalkWithAS(const InitArg& arg); ~BackWalkWithAS() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 sead::SafeString mASName_s{}; }; } // namespace uking::action