#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BackseatKorokLight : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(BackseatKorokLight, ksys::act::ai::Action) public: explicit BackseatKorokLight(const InitArg& arg); ~BackseatKorokLight() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mAppearDist_s{}; // static_param at offset 0x28 const float* mDisappearDist_s{}; // static_param at offset 0x30 sead::SafeString mGroundWaitASName_s{}; // static_param at offset 0x40 sead::SafeString mGroundAppearASName_s{}; // static_param at offset 0x50 sead::SafeString mGroundDisappearASName_s{}; // static_param at offset 0x60 sead::SafeString mFlyWaitASName_s{}; // static_param at offset 0x70 sead::SafeString mFlyAppearASName_s{}; // static_param at offset 0x80 sead::SafeString mFlyDisappearASName_s{}; // map_unit_param at offset 0x90 sead::SafeString mPlacementType_m{}; }; } // namespace uking::action