#pragma once #include "Game/AI/Action/actionBalloonBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Balloon : public BalloonBase { SEAD_RTTI_OVERRIDE(Balloon, BalloonBase) public: explicit Balloon(const InitArg& arg); ~Balloon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xf0 const float* mLength_s{}; // static_param at offset 0xf8 sead::SafeString mRopeActorName_s{}; // map_unit_param at offset 0x108 const sead::Vector3f* mRopeHungActOffset_m{}; }; } // namespace uking::action