#include "Game/AI/Action/actionBasicSignalChangeDamping.h" namespace uking::action { BasicSignalChangeDamping::BasicSignalChangeDamping(const InitArg& arg) : ksys::act::ai::Action(arg) {} BasicSignalChangeDamping::~BasicSignalChangeDamping() = default; bool BasicSignalChangeDamping::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BasicSignalChangeDamping::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BasicSignalChangeDamping::leave_() { ksys::act::ai::Action::leave_(); } void BasicSignalChangeDamping::loadParams_() { getStaticParam(&mLinearDamping_s, "LinearDamping"); getStaticParam(&mAngularDamping_s, "AngularDamping"); } void BasicSignalChangeDamping::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action