#include "Game/AI/Action/actionBasicSignalEnemyForceNotice.h" namespace uking::action { BasicSignalEnemyForceNotice::BasicSignalEnemyForceNotice(const InitArg& arg) : BasicSignalEnemy(arg) {} BasicSignalEnemyForceNotice::~BasicSignalEnemyForceNotice() = default; bool BasicSignalEnemyForceNotice::init_(sead::Heap* heap) { return BasicSignalEnemy::init_(heap); } void BasicSignalEnemyForceNotice::enter_(ksys::act::ai::InlineParamPack* params) { BasicSignalEnemy::enter_(params); } void BasicSignalEnemyForceNotice::leave_() { BasicSignalEnemy::leave_(); } void BasicSignalEnemyForceNotice::loadParams_() { BasicSignalEnemy::loadParams_(); getStaticParam(&mInterval_s, "Interval"); } void BasicSignalEnemyForceNotice::calc_() { BasicSignalEnemy::calc_(); } } // namespace uking::action