#pragma once #include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BattleCloseDangerAvoidRun : public BattleCloseExplosivesAvoidRun { SEAD_RTTI_OVERRIDE(BattleCloseDangerAvoidRun, BattleCloseExplosivesAvoidRun) public: explicit BattleCloseDangerAvoidRun(const InitArg& arg); ~BattleCloseDangerAvoidRun() override; void loadParams_() override; protected: // static_param at offset 0xe0 const float* mAvoidSubAngle_s{}; }; } // namespace uking::action