#pragma once #include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BattleCloseExplosivesGuardRun : public BattleCloseExplosivesAvoidRun { SEAD_RTTI_OVERRIDE(BattleCloseExplosivesGuardRun, BattleCloseExplosivesAvoidRun) public: explicit BattleCloseExplosivesGuardRun(const InitArg& arg); ~BattleCloseExplosivesGuardRun() override; void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::action