#include "Game/AI/Action/actionBattleCloseGuardWalk.h" namespace uking::action { BattleCloseGuardWalk::BattleCloseGuardWalk(const InitArg& arg) : BattleCloseMoveAction(arg) {} bool BattleCloseGuardWalk::init_(sead::Heap* heap) { return BattleCloseMoveAction::init_(heap); } void BattleCloseGuardWalk::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseMoveAction::enter_(params); } void BattleCloseGuardWalk::leave_() { BattleCloseMoveAction::leave_(); } void BattleCloseGuardWalk::loadParams_() { BattleCloseMoveActionBase::loadParams_(); } void BattleCloseGuardWalk::calc_() { BattleCloseMoveAction::calc_(); } } // namespace uking::action