#include "Game/AI/Action/actionBattleCloseLevelFlyMoveBase.h" namespace uking::action { BattleCloseLevelFlyMoveBase::BattleCloseLevelFlyMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} BattleCloseLevelFlyMoveBase::~BattleCloseLevelFlyMoveBase() = default; bool BattleCloseLevelFlyMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BattleCloseLevelFlyMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BattleCloseLevelFlyMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void BattleCloseLevelFlyMoveBase::loadParams_() { getStaticParam(&mXZSpeed_s, "XZSpeed"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mFinRotate_s, "FinRotate"); getStaticParam(&mHorizontalFinRadius_s, "HorizontalFinRadius"); getStaticParam(&mVerticalFinLength_s, "VerticalFinLength"); getStaticParam(&mTargetHeightOffset_s, "TargetHeightOffset"); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mRiseSpeed_s, "RiseSpeed"); getStaticParam(&mDownSpeed_s, "DownSpeed"); getDynamicParam(&mTargetPos_d, "TargetPos"); // FIXME: CALL sub_71006F3DF8 @ 0x71006f3df8 } void BattleCloseLevelFlyMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action