#pragma once #include "Game/AI/Action/actionBattleCloseMeanderRun.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BattleCloseMeanderGuardRun : public BattleCloseMeanderRun { SEAD_RTTI_OVERRIDE(BattleCloseMeanderGuardRun, BattleCloseMeanderRun) public: explicit BattleCloseMeanderGuardRun(const InitArg& arg); ~BattleCloseMeanderGuardRun() override; protected: }; } // namespace uking::action