#include "Game/AI/Action/actionBattleCloseMeanderRun.h" namespace uking::action { BattleCloseMeanderRun::BattleCloseMeanderRun(const InitArg& arg) : BattleCloseMoveAction(arg) {} BattleCloseMeanderRun::~BattleCloseMeanderRun() = default; void BattleCloseMeanderRun::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseMoveAction::enter_(params); } void BattleCloseMeanderRun::loadParams_() { BattleCloseMoveActionBase::loadParams_(); getStaticParam(&mMeanderWidth_s, "MeanderWidth"); getStaticParam(&mMeanderSpeed_s, "MeanderSpeed"); getStaticParam(&mJumpUpSpeedReduceRatio_s, "JumpUpSpeedReduceRatio"); } void BattleCloseMeanderRun::calc_() { BattleCloseMoveAction::calc_(); } } // namespace uking::action