#pragma once #include "Game/AI/Action/actionBattleCloseMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BattleCloseMeanderRun : public BattleCloseMoveAction { SEAD_RTTI_OVERRIDE(BattleCloseMeanderRun, BattleCloseMoveAction) public: explicit BattleCloseMeanderRun(const InitArg& arg); ~BattleCloseMeanderRun() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xa8 const float* mMeanderWidth_s{}; // static_param at offset 0xb0 const float* mMeanderSpeed_s{}; // static_param at offset 0xb8 const float* mJumpUpSpeedReduceRatio_s{}; }; } // namespace uking::action