#pragma once #include "Game/AI/Action/actionBattleCloseMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BattleCloseMove : public BattleCloseMoveAction { SEAD_RTTI_OVERRIDE(BattleCloseMove, BattleCloseMoveAction) public: explicit BattleCloseMove(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::action