#include "Game/AI/Action/actionBattleCloseSlippedWalkBase.h" namespace uking::action { BattleCloseSlippedWalkBase::BattleCloseSlippedWalkBase(const InitArg& arg) : BattleCloseActionWithAcc(arg) {} BattleCloseSlippedWalkBase::~BattleCloseSlippedWalkBase() = default; bool BattleCloseSlippedWalkBase::init_(sead::Heap* heap) { return BattleCloseActionWithAcc::init_(heap); } void BattleCloseSlippedWalkBase::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseActionWithAcc::enter_(params); } void BattleCloseSlippedWalkBase::leave_() { BattleCloseActionWithAcc::leave_(); } void BattleCloseSlippedWalkBase::loadParams_() { BattleCloseActionWithAcc::loadParams_(); } void BattleCloseSlippedWalkBase::calc_() { BattleCloseActionWithAcc::calc_(); } } // namespace uking::action