#include "Game/AI/Action/actionBattleHover.h" namespace uking::action { BattleHover::BattleHover(const InitArg& arg) : Hover(arg) {} BattleHover::~BattleHover() = default; bool BattleHover::init_(sead::Heap* heap) { return Hover::init_(heap); } void BattleHover::enter_(ksys::act::ai::InlineParamPack* params) { Hover::enter_(params); } void BattleHover::leave_() { Hover::leave_(); } void BattleHover::loadParams_() { Hover::loadParams_(); getStaticParam(&mRotSpeed_s, "RotSpeed"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void BattleHover::calc_() { Hover::calc_(); } } // namespace uking::action