#include "Game/AI/Action/actionBattleLevelFlyMove.h" namespace uking::action { BattleLevelFlyMove::BattleLevelFlyMove(const InitArg& arg) : BattleLevelFlyMoveBase(arg) {} BattleLevelFlyMove::~BattleLevelFlyMove() = default; void BattleLevelFlyMove::enter_(ksys::act::ai::InlineParamPack* params) { BattleLevelFlyMoveBase::enter_(params); } void BattleLevelFlyMove::loadParams_() { BattleLevelFlyMoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } } // namespace uking::action