#include "Game/AI/Action/actionBattleLevelFlyMoveBase.h" namespace uking::action { BattleLevelFlyMoveBase::BattleLevelFlyMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} BattleLevelFlyMoveBase::~BattleLevelFlyMoveBase() = default; bool BattleLevelFlyMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BattleLevelFlyMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BattleLevelFlyMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void BattleLevelFlyMoveBase::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mFinRotate_s, "FinRotate"); getStaticParam(&mFinRadius_s, "FinRadius"); getStaticParam(&mTargetHeightOffset_s, "TargetHeightOffset"); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mCheckStopSpeed_s, "CheckStopSpeed"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void BattleLevelFlyMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action