#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BeamMove : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(BeamMove, ksys::act::ai::Action) public: explicit BeamMove(const InitArg& arg); ~BeamMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mAtMinDamage_s{}; // static_param at offset 0x28 const int* mShieldDamage_s{}; // static_param at offset 0x30 const float* mForceExplodeFrame_s{}; // aitree_variable at offset 0x38 bool* mIsReflectThrownBullet_a{}; }; } // namespace uking::action