#include "Game/AI/Action/actionBeamTailDelete.h" namespace uking::action { BeamTailDelete::BeamTailDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {} BeamTailDelete::~BeamTailDelete() = default; bool BeamTailDelete::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BeamTailDelete::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BeamTailDelete::leave_() { ksys::act::ai::Action::leave_(); } void BeamTailDelete::loadParams_() {} void BeamTailDelete::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action