#include "Game/AI/Action/actionBecomePreActor.h" namespace uking::action { BecomePreActor::BecomePreActor(const InitArg& arg) : ksys::act::ai::Action(arg) {} BecomePreActor::~BecomePreActor() = default; bool BecomePreActor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BecomePreActor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BecomePreActor::leave_() { ksys::act::ai::Action::leave_(); } void BecomePreActor::loadParams_() {} void BecomePreActor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action