#include "Game/AI/Action/actionBeeAttack.h" namespace uking::action { BeeAttack::BeeAttack(const InitArg& arg) : FlyMoveBase(arg) {} BeeAttack::~BeeAttack() = default; bool BeeAttack::init_(sead::Heap* heap) { return FlyMoveBase::init_(heap); } void BeeAttack::enter_(ksys::act::ai::InlineParamPack* params) { FlyMoveBase::enter_(params); } void BeeAttack::leave_() { FlyMoveBase::leave_(); } void BeeAttack::loadParams_() { FlyMoveBase::loadParams_(); getStaticParam(&mThroughDist_s, "ThroughDist"); } void BeeAttack::calc_() { FlyMoveBase::calc_(); } } // namespace uking::action