#include "Game/AI/Action/actionBeeDamaged.h" namespace uking::action { BeeDamaged::BeeDamaged(const InitArg& arg) : ksys::act::ai::Action(arg) {} BeeDamaged::~BeeDamaged() = default; bool BeeDamaged::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BeeDamaged::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BeeDamaged::leave_() { ksys::act::ai::Action::leave_(); } void BeeDamaged::loadParams_() { getStaticParam(&mTime_s, "Time"); getStaticParam(&mSubActorSpeed_s, "SubActorSpeed"); getStaticParam(&mAddYSpeed_s, "AddYSpeed"); } void BeeDamaged::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action