#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BeeDamaged : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(BeeDamaged, ksys::act::ai::Action) public: explicit BeeDamaged(const InitArg& arg); ~BeeDamaged() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mTime_s{}; // static_param at offset 0x28 const float* mSubActorSpeed_s{}; // static_param at offset 0x30 const float* mAddYSpeed_s{}; }; } // namespace uking::action