#include "Game/AI/Action/actionBeginObservation.h" namespace uking::action { BeginObservation::BeginObservation(const InitArg& arg) : ksys::act::ai::Action(arg) {} BeginObservation::~BeginObservation() = default; bool BeginObservation::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BeginObservation::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BeginObservation::leave_() { ksys::act::ai::Action::leave_(); } void BeginObservation::loadParams_() { getMapUnitParam(&mEventFlowName_m, "EventFlowName"); getMapUnitParam(&mEventFlowEntryName_m, "EventFlowEntryName"); } void BeginObservation::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action