#include "Game/AI/Action/actionBeltConveyor.h" namespace uking::action { BeltConveyor::BeltConveyor(const InitArg& arg) : ksys::act::ai::Action(arg) {} BeltConveyor::~BeltConveyor() = default; bool BeltConveyor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BeltConveyor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BeltConveyor::leave_() { ksys::act::ai::Action::leave_(); } void BeltConveyor::loadParams_() { getStaticParam(&mASRate_s, "ASRate"); getStaticParam(&mIsReverse_s, "IsReverse"); getStaticParam(&mASName_s, "ASName"); getMapUnitParam(&mRotateSpeed_m, "RotateSpeed"); } void BeltConveyor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action