#include "Game/AI/Action/actionBindParentAction.h" namespace uking::action { BindParentAction::BindParentAction(const InitArg& arg) : BindAction(arg) {} BindParentAction::~BindParentAction() = default; void BindParentAction::loadParams_() { BindAction::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void BindParentAction::calc_() { BindAction::calc_(); } } // namespace uking::action