#pragma once #include "Game/AI/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BindParentAction : public BindAction { SEAD_RTTI_OVERRIDE(BindParentAction, BindAction) public: explicit BindParentAction(const InitArg& arg); ~BindParentAction() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xd8 sead::SafeString mASName_s{}; }; } // namespace uking::action