#include "Game/AI/Action/actionBirdEscape.h" namespace uking::action { BirdEscape::BirdEscape(const InitArg& arg) : ksys::act::ai::Action(arg) {} BirdEscape::~BirdEscape() = default; bool BirdEscape::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BirdEscape::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BirdEscape::leave_() { ksys::act::ai::Action::leave_(); } void BirdEscape::loadParams_() { getStaticParam(&mMoveSpeedMax_s, "MoveSpeedMax"); getStaticParam(&mMoveSpeedMin_s, "MoveSpeedMin"); getStaticParam(&mTurnSpeed_s, "TurnSpeed"); getStaticParam(&mInterpolateFrameForMaxSpeed_s, "InterpolateFrameForMaxSpeed"); getStaticParam(&mTargetEscapeWidthMax_s, "TargetEscapeWidthMax"); getStaticParam(&mTargetEscapeWidthMin_s, "TargetEscapeWidthMin"); getStaticParam(&mTargetHeightMax_s, "TargetHeightMax"); getStaticParam(&mTargetHeightMin_s, "TargetHeightMin"); getStaticParam(&mTargetTurnAngle_s, "TargetTurnAngle"); getStaticParam(&mContinueEscapeDistanceXZ_s, "ContinueEscapeDistanceXZ"); getStaticParam(&mAdditionalWidth_s, "AdditionalWidth"); getStaticParam(&mTargetUpperAngle_s, "TargetUpperAngle"); getStaticParam(&mStartReduceHeightRate_s, "StartReduceHeightRate"); } void BirdEscape::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action