#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BirdEscape : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(BirdEscape, ksys::act::ai::Action) public: explicit BirdEscape(const InitArg& arg); ~BirdEscape() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mMoveSpeedMax_s{}; // static_param at offset 0x28 const float* mMoveSpeedMin_s{}; // static_param at offset 0x30 const float* mTurnSpeed_s{}; // static_param at offset 0x38 const float* mInterpolateFrameForMaxSpeed_s{}; // static_param at offset 0x40 const float* mTargetEscapeWidthMax_s{}; // static_param at offset 0x48 const float* mTargetEscapeWidthMin_s{}; // static_param at offset 0x50 const float* mTargetHeightMax_s{}; // static_param at offset 0x58 const float* mTargetHeightMin_s{}; // static_param at offset 0x60 const float* mTargetTurnAngle_s{}; // static_param at offset 0x68 const float* mContinueEscapeDistanceXZ_s{}; // static_param at offset 0x70 const float* mAdditionalWidth_s{}; // static_param at offset 0x78 const float* mTargetUpperAngle_s{}; // static_param at offset 0x80 const float* mStartReduceHeightRate_s{}; }; } // namespace uking::action