#pragma once #include "Game/AI/Action/actionAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BlowOffAttack : public Attack { SEAD_RTTI_OVERRIDE(BlowOffAttack, Attack) public: explicit BlowOffAttack(const InitArg& arg); ~BlowOffAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action