#pragma once #include "Game/AI/Action/actionRagdoll.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BlownOff : public Ragdoll { SEAD_RTTI_OVERRIDE(BlownOff, Ragdoll) public: explicit BlownOff(const InitArg& arg); ~BlownOff() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x118 const int* mAddTime_s{}; // static_param at offset 0x120 const float* mLifeReflexRatio_s{}; // static_param at offset 0x128 const float* mImpulseRatio_s{}; }; } // namespace uking::action