#pragma once #include "Game/AI/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BowArrowHold : public BindAction { SEAD_RTTI_OVERRIDE(BowArrowHold, BindAction) public: explicit BowArrowHold(const InitArg& arg); protected: }; } // namespace uking::action