#include "Game/AI/Action/actionBowArrowReload.h" namespace uking::action { BowArrowReload::BowArrowReload(const InitArg& arg) : BindAction(arg) {} void BowArrowReload::enter_(ksys::act::ai::InlineParamPack* params) { BindAction::enter_(params); } void BowArrowReload::calc_() { BindAction::calc_(); } } // namespace uking::action