#pragma once #include "Game/AI/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BowArrowReload : public BindAction { SEAD_RTTI_OVERRIDE(BowArrowReload, BindAction) public: explicit BowArrowReload(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: void calc_() override; }; } // namespace uking::action