#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BowChildArrowRain : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(BowChildArrowRain, ksys::act::ai::Action) public: explicit BowChildArrowRain(const InitArg& arg); ~BowChildArrowRain() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mRainMax_s{}; // static_param at offset 0x28 const float* mMoveSpeed_s{}; // static_param at offset 0x30 const float* mMoveHeight_s{}; // static_param at offset 0x38 const float* mWaitTime_s{}; // static_param at offset 0x40 const float* mMoveCountNum_s{}; // static_param at offset 0x48 const float* mMoveRange_s{}; // static_param at offset 0x50 const float* mMoveOffsetBase_s{}; // static_param at offset 0x58 const float* mRotateRate_s{}; // static_param at offset 0x60 const float* mRotateStepMax_s{}; // static_param at offset 0x68 const float* mAngleToTarget_s{}; // static_param at offset 0x70 const float* mTargetOffsetBase_s{}; // static_param at offset 0x78 const float* mRainScale_s{}; // static_param at offset 0x80 const float* mToTargetTime_s{}; // dynamic_param at offset 0x88 int* mID_d{}; // dynamic_param at offset 0x90 float* mXRotateAngle_d{}; // dynamic_param at offset 0x98 bool* mIsIgnoreHightOffset_d{}; // dynamic_param at offset 0xa0 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0xa8 sead::Vector3f* mMoveTargetPos_d{}; // dynamic_param at offset 0xb0 ksys::act::BaseProcLink* mParentActor_d{}; }; } // namespace uking::action