#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BowChildDeviceGaleArrow : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(BowChildDeviceGaleArrow, ksys::act::ai::Action) public: explicit BowChildDeviceGaleArrow(const InitArg& arg); ~BowChildDeviceGaleArrow() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mMaxMoveSpeed_s{}; // static_param at offset 0x28 const float* mRotateSpeedMax_s{}; // static_param at offset 0x30 const float* mRotateAccel_s{}; // static_param at offset 0x38 const float* mRotateOffset_s{}; // static_param at offset 0x40 const sead::Vector3f* mCenterOffset_s{}; // dynamic_param at offset 0x48 int* mID_d{}; // dynamic_param at offset 0x50 float* mXRotateAngle_d{}; // dynamic_param at offset 0x58 ksys::act::BaseProcLink* mParentActor_d{}; }; } // namespace uking::action