#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BowChildDeviceNormal : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(BowChildDeviceNormal, ksys::act::ai::Action) public: explicit BowChildDeviceNormal(const InitArg& arg); ~BowChildDeviceNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mMoveSpeed_s{}; // static_param at offset 0x28 const float* mWaitTime_s{}; // static_param at offset 0x30 const float* mAccelRate_s{}; // static_param at offset 0x38 const float* mBrakeStartDist_s{}; // static_param at offset 0x40 const float* mVibrationSpeed_s{}; // static_param at offset 0x48 const float* mStopDist_s{}; // static_param at offset 0x50 const float* mVibrationLength_s{}; // static_param at offset 0x58 const float* mMoveTime_s{}; // static_param at offset 0x60 const bool* mIsMoveAccel_s{}; // dynamic_param at offset 0x68 int* mID_d{}; // dynamic_param at offset 0x70 float* mXRotateAngle_d{}; // dynamic_param at offset 0x78 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x80 ksys::act::BaseProcLink* mParentActor_d{}; }; } // namespace uking::action