#include "Game/AI/Action/actionBulletVertivalRotateOwner.h" namespace uking::action { BulletVertivalRotateOwner::BulletVertivalRotateOwner(const InitArg& arg) : ksys::act::ai::Action(arg) {} BulletVertivalRotateOwner::~BulletVertivalRotateOwner() = default; bool BulletVertivalRotateOwner::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BulletVertivalRotateOwner::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BulletVertivalRotateOwner::leave_() { ksys::act::ai::Action::leave_(); } void BulletVertivalRotateOwner::loadParams_() { getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mRotSpdAccRatio_s, "RotSpdAccRatio"); getStaticParam(&mOffsetY_s, "OffsetY"); } void BulletVertivalRotateOwner::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action