#include "Game/AI/Action/actionCallOvserveActorTag.h" namespace uking::action { CallOvserveActorTag::CallOvserveActorTag(const InitArg& arg) : AreaObserveActorAction(arg) {} CallOvserveActorTag::~CallOvserveActorTag() = default; bool CallOvserveActorTag::init_(sead::Heap* heap) { return AreaObserveActorAction::init_(heap); } void CallOvserveActorTag::enter_(ksys::act::ai::InlineParamPack* params) { AreaObserveActorAction::enter_(params); } void CallOvserveActorTag::leave_() { AreaObserveActorAction::leave_(); } void CallOvserveActorTag::calc_() { AreaObserveActorAction::calc_(); } } // namespace uking::action